Hanamichi Sakuragi
Some renders of Hanamichi Sakuragi from Slam Dunk, I modeled the character in Zbrush, the clothes in Marvelous Designer, textured in Substance Painter, and used Xgen for the hair. The final renders were done in Maya.
Some renders of Hanamichi Sakuragi from Slam Dunk, I modeled the character in Zbrush, the clothes in Marvelous Designer, textured in Substance Painter, and used Xgen for the hair. The final renders were done in Maya.